VW BEETLE MAPPING

Client: Semler       Category: Mapping & content.

Two Volkswagen Beetles was the surface for this one. I developed all content from a 3D model of the Beetle to perfectly
match the animations with the cars structure.
I spent a long night mapping the content to the cars.
For the show dancers interacted with the animations on the car all synced to a music piece.


Two Volkswagen Beetles was the surface for this one. I developed all content from a 3D model of the Beetle to perfectly match
the animations with the cars structure. I spent a long night mapping the content to the cars.
For the show dancers interacted with the animations on the car all synced to a music piece.


Two Volkswagen Beetles was the surface for this one. I developed all content from a 3D model of the Beetle to perfectly match the animations with the cars structure.

I spent a long night mapping the content to the cars. For the show dancers interacted with the animations on the car all synced to a music piece.


Two Volkswagen Beetles was the surface for this one. I developed all content from a 3D model of the Beetle to perfectly match the animations with the cars structure.

I spent a long night mapping the content to the cars. For the show dancers interacted with the animations on the car all synced to a music piece.


Two Volkswagen Beetles was the surface for this one. I developed all content from a 3D model of the Beetle to perfectly match the animations with the cars structure.

I spent a long night mapping the content to the cars. For the show dancers interacted with the animations on the car all synced to a music piece.

 

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The dancers had light emitting objects as probs, which they used to interact and activate the projection mapping animations on the cars.

 

The dancers had light emitting objects as probs, which they used to interact and activate the projection mapping animations on the cars.

 

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